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 veryhotthread  Author  Topic: Object Oriented Liberty BASIC?  (Read 3303 times)
Richard Russell
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xx Re: Object Oriented Liberty BASIC?
« Reply #17 on: Jan 24th, 2015, 2:28pm »

on Jan 24th, 2015, 1:41pm, bluatigro wrote:
stil not working

This works perfectly for me:

_math_init.bas:
Code:
global pi , golden.ratio
pi = atn( 1 ) * 4
golden.ratio = ( sqr( 5 ) - 1 ) / 2
global true , false
true = not( false ) 

_color_init.bas:
Code:
global black$ , red$ , green$ , yellow$
global blue$ , magenta$ , cyan$ , white$
global gray$ , pink$ , purple$ , orange$
black$   = rgb$( 000 , 000 , 000 )
red$     = rgb$( 255 , 000 , 000 ) 
green$   = rgb$( 000 , 255 , 000 ) 
yellow$  = rgb$( 255 , 255 , 000 ) 
blue$    = rgb$( 000 , 000 , 255 ) 
magenta$ = rgb$( 255 , 000 , 255 ) 
cyan$    = rgb$( 000 , 255 , 255 ) 
white$   = rgb$( 255 , 255 , 255 ) 
gray$    = rgb$( 127 , 127 , 127 ) 
pink$    = rgb$( 255 , 127 , 127 ) 
purple$  = rgb$( 127 , 000 , 127 ) 
orange$  = rgb$( 255 , 127 , 000 ) 

_sphere_init.bas:
Code:
WindowWidth = DisplayWidth
WindowHeight = DisplayHeight
global winx , winy
winx = WindowWidth
winy = WindowHeight
global height 

_math.bas:
Code:
function rad( deg )
  rad = deg * pi / 180
end function 

_color.bas:
Code:
function rgb$( r , g , b )
  r = r and 255
  g = g and 255
  b = b and 255
  rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function
function red( clr$ )
  red = val( word$( clr$ , 1 ) ) 
end function
function green( clr$ )
  green = val( word$( clr$ , 2 ) )
end function
function blue( clr$ )
  blue = val( word$( clr$ , 3 ) ) 
end function
function klmix$( kl1$ , f , kl2$ )
  r1 = red( kl1$ )
  g1 = green( kl1$ )  
  b1 = blue( kl1$ )  
  r2 = red( kl2$ )
  g2 = green( kl2$ )
  b2 = blue( kl2$ )
  r = r1 + f * ( r2 - r1 )
  g = g1 + f * ( g2 - g1 )
  b = b1 + f * ( b2 - b1 )  
  klmix$ = rgb$( r , g , b )
end function
function rainbow$( deg )
  rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
                 , sin( rad( deg + 120 ) ) * 127 + 128 _
                 , sin( rad( deg - 120 ) ) * 127 + 128 )
end function 

_sphere.bas:
Code:
sub sphere h$, x , y , z , d , clr$
  if abs( height - y ) < d then
    dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
    kl$ = klmix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
    #h$ "goto " ; x + winx / 2 ;" "; winy / 2 - height - z / 4 
    #h$ "backcolor " ; kl$
    #h$ "color " ; kl$
    #h$ "down"
    #h$ "ellipsefilled "; dd ;" "; dd / 4 
    #h$ "up"
  end if
end sub 

Main Program:
Code:
''bluatigro 24 jan 2015
''sphere_test.bas
'include _math_init.bas
'include _color_init.bas
'include _sphere_init.bas
nomainwin
open "" for graphics as #m
  #m "trapclose [quit]"
  #m "fill " ; black$
  for height = 0-winy/2 to winy/2
    call sphere "#m", 0 , 0 , 0 , 50 , red$
  next height
wait
[quit]
  close #m
end
'include _math.bas
'include _color.bas
'include _sphere.bas 

« Last Edit: Jan 24th, 2015, 7:58pm by Richard Russell » User IP Logged

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xx Re: Object Oriented Liberty BASIC?
« Reply #18 on: Jan 29th, 2015, 08:44am »

update :
- _sphere.bas extended whit 'egg'

error ? :
- i got the same as you
- but i got a white screen whit nothing

_sphere.bas Code:
''bluatigro 29 jan 1015
''_sphere.bas

sub sphere x , y , z , d , clr$
  if abs( height - y ) < d then
    dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
    kl$ = color.mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
    #m "goto " ; x + winx / 2 ; " " ; winy / 2 - height - z / 4 
    #m "backcolor " ; kl$
    #m "color" ; kl$
    #m "down"
    #m "ellipsefilled "; dd ;" "; dd / 4 
    #m "up"
  end if
end sub   

sub egg x1 , y1 , z1 , d1 , x2 , y2 , z2 , d2 , dm , kl$ , no
  af = sqr( ( x1 - x2 ) ^ 2 _
  + ( y1 - y2 ) ^ 2 + ( z1 - z2 ) ^ 2 + 1 )
  dx = ( x2 - x1 ) / af
  dy = ( y2 - y1 ) / af
  dz = ( z2 - z1 ) / af
  dd = ( d2 - d1 ) / af
  dh = ( d1 + d2 ) / 2
  if no < 2 then no = af
  if no > af then no = af
  for i = 0 to af step af / no
    call sphere x1 + dx * i _
    , y1 + dy * i , z1 + dz * i _
    , d1 + dd * i + sin( i * pi / af ) _
    * ( dm - dh ) , kl$
  next i
end sub                            
 
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xx Re: Object Oriented Liberty BASIC?
« Reply #19 on: Feb 6th, 2015, 10:17am »

i tested the stuff in 1 file

i got a black screen whit nothing

Code:
''bluatigro 6 feb 2015
''sphere_test_2.bas

  WindowWidth = DisplayWidth
  WindowHeight = DisplayHeight
  global winx , winy
  winx = WindowWidth
  winy = WindowHeight

  global pi , golden.ratio
  pi = atn( 1 ) * 4
  golden.ratio = ( sqr( 5 ) - 1 ) / 2
  global true , false
  true = not( false )

  global black$ , red$ , green$ , yellow$
  global blue$ , magenta$ , cyan$ , white$
  global gray$ , pink$ , purple$ , orange$

  black$   = rgb$( 000 , 000 , 000 )
  red$     = rgb$( 255 , 000 , 000 ) 
  green$   = rgb$( 000 , 255 , 000 ) 
  yellow$  = rgb$( 255 , 255 , 000 ) 
  blue$    = rgb$( 000 , 000 , 255 ) 
  magenta$ = rgb$( 255 , 000 , 255 ) 
  cyan$    = rgb$( 000 , 255 , 255 ) 
  white$   = rgb$( 255 , 255 , 255 ) 
  gray$    = rgb$( 127 , 127 , 127 ) 
  pink$    = rgb$( 255 , 127 , 127 ) 
  purple$  = rgb$( 127 , 000 , 127 ) 
  orange$  = rgb$( 255 , 127 , 000 ) 

  global height

nomainwin
open "" for graphics as #m
  #m "trapclose [quit]"
  #m "fill " ; black$
  for height = 0-winy/2 to winy/2
    call sphere 0 , 0 , 0 , 50 , red$
  next height
wait
[quit]
  close #m
end

''math

function rad( deg )
  rad = deg * pi / 180
end function

function range( l , h )
  range = rnd(0) * ( h - l ) + l
end sub

function nr$( no , max )
  nr$ = right$( "00000000" ; no , max )
end function

''color

function rgb$( r , g , b )
  r = r and 255
  g = g and 255
  b = b and 255
  rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function

function color.red( clr$ )
  color.red = val( word$( clr$ , 1 ) ) 
end function

function color.green( clr$ )
  color.green = val( word$( clr$ , 2 ) )
end function

function color.blue( clr$ )
  color.blue = val( word$( clr$ , 3 ) ) 
end function

function color.mix$( kl1$ , f , kl2$ )
  r1 = color.red( kl1$ )
  g1 = color.green( kl1$ )  
  b1 = color.blue( kl1$ )  
  r2 = color.red( kl2$ )
  g2 = color.green( kl2$ )
  b2 = color.blue( kl2$ )
  r = r1 + f * ( r2 - r1 )
  g = g1 + f * ( g2 - g1 )
  b = b1 + f * ( b2 - b1 )  
  klmix$ = rgb$( r , g , b )
end function

function rainbow$( deg )
  rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
                 , sin( rad( deg + 120 ) ) * 127 + 128 _
                 , sin( rad( deg - 120 ) ) * 127 + 128 )
end function  

''sphere

sub sphere x , y , z , d , clr$
  if abs( height - y ) < d then
    dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
    kl$ = color.mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
    #m "goto " ; x + winx / 2 ; " " ; winy / 2 - height - z / 4 
    #m "backcolor " ; kl$
    #m "color" ; kl$
    #m "down"
    #m "ellipsefilled "; dd ;" "; dd / 4 
    #m "up"
  end if
end sub   

sub egg x1 , y1 , z1 , d1 , x2 , y2 , z2 , d2 , dm , kl$ , no
  af = sqr( ( x1 - x2 ) ^ 2 _
  + ( y1 - y2 ) ^ 2 + ( z1 - z2 ) ^ 2 + 1 )
  dx = ( x2 - x1 ) / af
  dy = ( y2 - y1 ) / af
  dz = ( z2 - z1 ) / af
  dd = ( d2 - d1 ) / af
  dh = ( d1 + d2 ) / 2
  if no < 2 then no = af
  if no > af then no = af
  for i = 0 to af step af / no
    call sphere x1 + dx * i _
    , y1 + dy * i , z1 + dz * i _
    , d1 + dd * i + sin( i * pi / af ) _
    * ( dm - dh ) , kl$
  next i
end sub                            
 
« Last Edit: Feb 6th, 2015, 10:18am by bluatigro » User IP Logged

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xx Re: Object Oriented Liberty BASIC?
« Reply #20 on: Feb 6th, 2015, 11:01am »

on Feb 6th, 2015, 10:17am, bluatigro wrote:
i got a black screen whit nothing

Two mistakes:

Code:
  klmix$ = rgb$( r , g , b )
should be:
  color.mix$ = rgb$( r , g , b ) 

and:

Code:
    #m "color" ; kl$
should be:
    #m "color " ; kl$ 

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xx Re: Object Oriented Liberty BASIC?
« Reply #21 on: Feb 6th, 2015, 12:36pm »

@ richard :
- i changed the include *.bas to

error :
- i got a smal white screen

Code:
''bluatigro 6 feb 2015
''_color.bas

function rgb$( r , g , b )
''create a color-object$
  r = r and 255
  g = g and 255
  b = b and 255
  rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function

function color.red( clr$ )
''get red part of color-object$
  color.red = val( word$( clr$ , 1 ) ) 
end function

function color.green( clr )
''get green part of color-object$
  color.green = val( word$( clr$ , 2 ) )
end function

function color.blue( clr$ )
''get blue part of color-object$
  color.blue = val( word$( clr$ , 3 ) ) 
end function

function color.mix$( kl1$ , f , kl2$ )
''mix 2 color-object$ into 1 new
  r1 = color.red( kl1$ )
  g1 = color.green( kl1$ )  
  b1 = color.blue( kl1$ )  
  r2 = color.red( kl2$ )
  g2 = color.green( kl2$ )
  b2 = color.blue( kl2$ )
  r = r1 + f * ( r2 - r1 )
  g = g1 + f * ( g2 - g1 )
  b = b1 + f * ( b2 - b1 )  
  color.mix$ = rgb$( r , g , b )
end function

function rainbow$( deg )
  rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
                 , sin( rad( deg + 120 ) ) * 127 + 128 _
                 , sin( rad( deg - 120 ) ) * 127 + 128 )
end function  
 

Code:
''bluatigro 6 feb 2015
''_sphere.bas

sub sphere x , y , z , d , clr$
  if abs( height - y ) < d then
    dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
    kl$ = color.mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
    #m "goto " ; x + winx / 2 ; " " ; winy / 2 - height - z / 4 
    #m "backcolor " ; kl$
    #m "color " ; kl$
    #m "down"
    #m "ellipsefilled "; dd ; " " ; dd / 4 
    #m "up"
  end if
end sub   

sub egg x1 , y1 , z1 , d1 , x2 , y2 , z2 , d2 , dm , kl$ , no
  af = sqr( ( x1 - x2 ) ^ 2 _
  + ( y1 - y2 ) ^ 2 + ( z1 - z2 ) ^ 2 + 1 )
  dx = ( x2 - x1 ) / af
  dy = ( y2 - y1 ) / af
  dz = ( z2 - z1 ) / af
  dd = ( d2 - d1 ) / af
  dh = ( d1 + d2 ) / 2
  if no < 2 then no = af
  if no > af then no = af
  for i = 0 to af step af / no
    call sphere x1 + dx * i _
    , y1 + dy * i , z1 + dz * i _
    , d1 + dd * i + sin( i * pi / af ) _
    * ( dm - dh ) , kl$
  next i
end sub                            
 

Code:
''bluatigro 6 feb 2015
''sphere_test_2.bas
'include _fullscreen_init.bas
'include _math_init.bas
'include _color_init.bas
global height
nomainwin
open "" for graphics as #m
  #m "trapclose [quit]"
  #m "fill " ; black$
  for height = 0-winy/2 to winy/2
    call sphere 0 , 0 , 0 , 50 , red$
  next height
wait
[quit]
  close #m
end
'include _math.bas
'include _color.bas
'include _sphere.bas
 
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xx Re: Object Oriented Liberty BASIC?
« Reply #22 on: Feb 6th, 2015, 1:28pm »

on Feb 6th, 2015, 12:36pm, bluatigro wrote:
error : - i got a smal white screen

The beta version of LBB you have contains File... Insert and File... Compare so I suggest you replace each 'include directive with the file itself, and then compare the merged result with the working version.

Generally, I would recommend only using 'include with modules that have been thoroughly tested and are known to work. Otherwise it's too difficult to debug a program using includes.

Richard.
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xx Re: Object Oriented Liberty BASIC?
« Reply #23 on: Feb 8th, 2015, 09:05am »


in the begining it was 1 file
but i splitted it later
because i want to write in parts
so i dont have to write it twice or more
i want to extend this farder whit more parts
[ see 3d line cubes ]
and i can only post 10K here

in the future my files wil be bigger if i dont use include
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xx Re: Object Oriented Liberty BASIC?
« Reply #24 on: Feb 8th, 2015, 10:03am »

@ richard :
- i tryed it

i got rid of al the errors

working Code:
''bluatigro 8 feb 2015
''sphere_test_3.bas

''bluatigro 8 feb 2015
''_fullscreen_init.bas

  WindowWidth = DisplayWidth
  WindowHeight = DisplayHeight
  global winx , winy
  winx = WindowWidth
  winy = WindowHeight

''bluatigro 8 feb 2015
''_math_init.bas

  global pi , golden.ratio
  pi = atn( 1 ) * 4
  golden.ratio = ( sqr( 5 ) - 1 ) / 2
  global true , false
  true = not( false )

''bluatigro 8 feb 2015
''_color_init.bas

  global black$ , red$ , green$ , yellow$
  global blue$ , magenta$ , cyan$ , white$
  global gray$ , pink$ , purple$ , orange$

  black$   = rgb$( 000 , 000 , 000 )
  red$     = rgb$( 255 , 000 , 000 ) 
  green$   = rgb$( 000 , 255 , 000 ) 
  yellow$  = rgb$( 255 , 255 , 000 ) 
  blue$    = rgb$( 000 , 000 , 255 ) 
  magenta$ = rgb$( 255 , 000 , 255 ) 
  cyan$    = rgb$( 000 , 255 , 255 ) 
  white$   = rgb$( 255 , 255 , 255 ) 
  gray$    = rgb$( 127 , 127 , 127 ) 
  pink$    = rgb$( 255 , 127 , 127 ) 
  purple$  = rgb$( 127 , 000 , 127 ) 
  orange$  = rgb$( 255 , 127 , 000 ) 

global height
nomainwin
open "" for graphics as #m
  #m "trapclose [quit]"
  #m "fill " ; black$
  for height = 0-winy/2 to winy/2
    call sphere 0 , 0 , 0 , 50 , red$
  next height
wait
[quit]
  close #m
end

''bluatigro 8 feb 2015
''_math.bas

function rad( deg )
''calculate radians outof degrees
  rad = deg * pi / 180
end function

function range( low , high )
''get a random double between low and high
  range = rnd(0) * ( high - low ) + low
end sub

function nr$( no , max )
''format a number into a string
  nr$ = right$( "0000000000" ; no , max )
end function

''bluatigro 8 feb 2015
''_color.bas

function rgb$( r , g , b )
''create a color-object$
  r = r and 255
  g = g and 255
  b = b and 255
  rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function

function color.red( clr$ )
''get red part of color-object$
  color.red = val( word$( clr$ , 1 ) ) 
end function

function color.green( clr$ )
''get green part of color-object$
  color.green = val( word$( clr$ , 2 ) )
end function

function color.blue( clr$ )
''get blue part of color-object$
  color.blue = val( word$( clr$ , 3 ) ) 
end function

function color.mix$( kl1$ , f , kl2$ )
''mix 2 color-object$ into 1 new
  r1 = color.red( kl1$ )
  g1 = color.green( kl1$ )  
  b1 = color.blue( kl1$ )  
  r2 = color.red( kl2$ )
  g2 = color.green( kl2$ )
  b2 = color.blue( kl2$ )
  r = r1 + f * ( r2 - r1 )
  g = g1 + f * ( g2 - g1 )
  b = b1 + f * ( b2 - b1 )  
  color.mix$ = rgb$( r , g , b )
end function

function rainbow$( deg )
  rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
                 , sin( rad( deg + 120 ) ) * 127 + 128 _
                 , sin( rad( deg - 120 ) ) * 127 + 128 )
end function  

''bluatigro 8 feb 2015
''_sphere.bas

sub sphere x , y , z , d , clr$
  if abs( height - y ) < d then
    dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
    kl$ = color.mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
    #m "goto " ; x + winx / 2 ; " " ; winy / 2 - height - z / 4 
    #m "backcolor " ; kl$
    #m "color " ; kl$
    #m "down"
    #m "ellipsefilled "; dd ; " " ; dd / 4 
    #m "up"
  end if
end sub   

sub egg x1 , y1 , z1 , d1 , x2 , y2 , z2 , d2 , dm , kl$ , no
  af = sqr( ( x1 - x2 ) ^ 2 _
  + ( y1 - y2 ) ^ 2 + ( z1 - z2 ) ^ 2 + 1 )
  dx = ( x2 - x1 ) / af
  dy = ( y2 - y1 ) / af
  dz = ( z2 - z1 ) / af
  dd = ( d2 - d1 ) / af
  dh = ( d1 + d2 ) / 2
  if no < 2 then no = af
  if no > af then no = af
  for i = 0 to af step af / no
    call sphere x1 + dx * i _
    , y1 + dy * i , z1 + dz * i _
    , d1 + dd * i + sin( i * pi / af ) _
    * ( dm - dh ) , kl$
  next i
end sub                            
 


but when i split it it does not work . why ?
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xx Re: Object Oriented Liberty BASIC?
« Reply #25 on: Feb 8th, 2015, 10:10am »

on Feb 8th, 2015, 10:03am, bluatigro wrote:
@but when i split it it does not work . why ?

I do not believe it. Splitting a program into multiple modules makes no difference; when you run it, it is the same program (apart from the line numbers).

I listed in an earlier post a fully working 'sphere' program split into multiple modules. If necessary go back to that:

http://lbb.conforums.com/index.cgi?board=general&action=display&num=1402220363&start=17

Richard.
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xx Re: Object Oriented Liberty BASIC?
« Reply #26 on: Feb 9th, 2015, 09:08am »

@richard :
- done what you sugested

got same smal white screen

title : sphere_test.lbb.tmp
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xx Re: Object Oriented Liberty BASIC?
« Reply #27 on: Feb 14th, 2015, 11:43am »


a try at OOP Code:
new p as t3d 255 , 3 , 6
new p1 as t3d 4 , 4 , 4
print p::toStr$()
print p1::toStr$()
''next line goes also wrong whit "!" in front
''p = p::add( p1 )
print p::toStr$()
discard p 
discard p1
end
class t3d
  dim x , y , z
  sub t3d
    x = 0
    y = 0
    z = 0
  end sub
  sub t3d nx , ny , nz
    x = nx
    y = ny
    z = nz
  end sub
  function get.x
    get.x = x
  end function
  function get.y
    get.y = y
  end function  
  function get.z
    get.z = z
  end function
! function add( a as t3d ) as t3d
    new q as t3d x+a::get.x() , y+a::get.y() , z+a::get.z()
    add = q
    discard q
  end function
  function toStr$()
''this is now right
    toStr$ = "( " + str$( this::get.x() ) _
          + " , " + str$( this::get.y() ) _
          + " , " + str$( this::get.z() ) + " )"
  end function
end class
 
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xx Re: Object Oriented Liberty BASIC?
« Reply #28 on: Feb 28th, 2015, 3:06pm »

i tryed this Code:
''bluatigro 14 feb 2015
''mod-test.bas

'include t3d.bas

print "now in mod test bas"
new a as t3d 1 , 2 , 3
print a::toStr$()
 

Code:
''bluatigro 14 feb 2015
''t3d.bas

new p as t3d 255 , 3 , 6
new p1 as t3d 4 , 4 , 4
print p::toStr$()
print p1::toStr$()
''next line goes also wrong whit "!" in front
''p = p::add( p1 )
print p::toStr$()
discard p 
discard p1
end
class t3d
  dim a , b , c
  sub t3d
    a = 0
    b = 0
    c = 0
  end sub
  sub t3d x , y , z
    a = x
    b = y
    c = z
  end sub
  function x
    x = a
  end function
  function y
    y = b
  end function  
  function z
    z = c
  end function
! FUNCTION add( d AS t3d ) AS t3d
    new q as t3d a + d::x() , b + d::y() , c + d::z()
    add = q
    discard q
  end function
  function toStr$()
''this is now right
    toStr$ = "( " + str$( this::x() ) _
          + " , " + str$( this::y() ) _
          + " , " + str$( this::z() ) + " )"
  end function
end class

''t3d.bas
 


error :
- t3d.bas output corect
- mod test.bas only t3d.bas output
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xx Re: Object Oriented Liberty BASIC?
« Reply #29 on: Feb 28th, 2015, 3:29pm »

on Feb 28th, 2015, 3:06pm, bluatigro wrote:
- t3d.bas output corect
- mod test.bas only t3d.bas output

t3d.bas includes an END statement (and other code which must come after the main program) so, of course, anything following the 'include t3d.bas will not be executed:

Code:
    print "This is executed"     ' this is in the included file
    end                          ' this is in the included file
    print "This isn't executed"  ' this is in the base program 

Sometimes I think the 'include directive has been misunderstood. It quite literally 'includes' the specified file at that point in the program; nothing 'clever' or 'magic' happens!

Richard.
« Last Edit: Feb 28th, 2015, 3:32pm by Richard Russell » User IP Logged

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xx Re: Object Oriented Liberty BASIC?
« Reply #30 on: Mar 1st, 2015, 08:47am »

i tryed Code:
''bluatigro 14 feb 2015
''mod-test.bas

print "now in mod test"
new a as t3d 1 , 2 , 3
print a::toStr$()

end
'include t3d.bas
 

Code:
''bluatigro 14 feb 2015
''t3d.bas

class t3d
  dim a , b , c
  sub t3d
    a = 0
    b = 0
    c = 0
  end sub
  sub t3d x , y , z
    a = x
    b = y
    c = z
  end sub
  function x
    x = a
  end function
  function y
    y = b
  end function  
  function z
    z = c
  end function
! FUNCTION add( d AS t3d ) AS t3d
    new q as t3d a + d::x() , b + d::y() , c + d::z()
    add = q
    discard q
  end function
  function toStr$()
''this is now right
    toStr$ = "( " + str$( this::x() ) _
          + " , " + str$( this::y() ) _
          + " , " + str$( this::z() ) + " )"
  end function
end class

''t3d.bas
 


i got a 'mistake' in the include line
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xx Re: Object Oriented Liberty BASIC?
« Reply #31 on: Mar 1st, 2015, 09:06am »

on Mar 1st, 2015, 08:47am, bluatigro wrote:
i got a 'mistake' in the include line

Presumably it's this line:

Code:
! FUNCTION add( d AS t3d ) AS t3d 

That starts with an exclamation mark, so LBB will assume it is BBC BASIC code and bypass the translator, but it's not BBC BASIC code (it's not LBB code either)!

As I've said before do not put code in an included file until it is thoroughly debugged! Because neither the debugger nor the run-time error reporting can tell you in which line an error occurs - they will both simply indicate the 'include line - it makes debugging included code very difficult.

First test it 'inline' as a conventional program, and only when you are very confident the module does what you want and is completely bug-free put it in a separate file. If it does subsequently fail, despite your care, put it back 'inline' to fix the problem.

Richard.
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